Wednesday, 26 January 2011

Visualisation as Art.

I dont think anyone would dispute the fact that visualisation is art, especially when it engages more than one of the human senses.
I have an obsession with music visualisation, because it adds to the euphoric experience when you go and see live music. It can tell a story, engage emotion and even disorientate the senses.

Below is Chris Cunninghams visualisation for one of Aphex Twins track. The visualisation for this song is powerful, energetic and very artistic. There are underlying emotions, themes and narratives in this video that can be interpreted differently depending on the viewer. To me that is art.





Chris Cunningham and Aphex Twin


In this video you can see various lighting arrangements and visual display that have been chosen and carefully designed for a reason. Matching with the theme, tempo and energy of the music it gives the user an overpowering experience visually.




Carl cox live ibiza 2009

Tuesday, 25 January 2011

html5 Proposal

We decided to base our HTML5 website on dinosaurs, and therefore make it a fun interactive environment for children. The mock up below shows a simple layout of the way the site may look. Their are five main HTML5 elements that we intend to include. Embedded audio which will autopsy on the load of the page, Embedded video which will be altered by a 3D effect, the canvas element will be used to display different din fact cards, linked to this all data will be 'tagged' to make the page more semantic, and finally we intend to use the local storage element to build up, and display unique user profiles of favourite dinos etc. 




Most of the elements we intend to use can be demoed at w3schools, a good example of what we wish to do with our embedded video can be found here, and the fact cards on the canvas element example can be found here

Sunday, 16 January 2011

Final Blog Conclusion.

Even though after effects has not been as reliable as I thought it would be, and many hours have been spent searching for solutions to errors, and the dome correction plugin wouldn't work,I'm very proud of myself and my project.

I set out to create an animation with a meaningful cultural narrative that suitably animated to the progression of audio, and that's exactly what it does. After testing on the inflatable dome I can also see that my animation creates a 3d environment from nothing but 2d animations, something I didn't think I would achieve.

Looking back I wish I could have created my project in blender, but I struggled so much, and I think I would have had to come up with a much more simplified idea, and I just didn't want to do that.

Obviously my idea and project are open to opinion but I achieved what I set out to create, and i hope the audience enjoy watching it as much as I enjoyed creating it.

Blog 11. Question time.

Why didn't I use blender?

When using blender I felt I just couldn't get to grips with the simplest of tutorials, and i knew it would hinder my idea greatly. Also I had not seen any current projects where someone had related audio and video effectively with a 3d package. My idea was also very abstract and colourful when I thought about it, and its something blender couldn't give me in such a small time with a high learning curve.



Why did I use after effects?


Very easy to get to grips with, and much more suited to my project than blender. With a vast array of plug-ins and tutorials it seemed silly not to choose After effects. While i did run into small errors here and there they were easily solved by an overwhelming user community on the web.

What would i do differently?

I would have loved to have spent alot more time fine tuning my project, but the deadline was a factor obviously.
In the time we had i managed to teach myself After effects and produce an animation which im very proud of.

Although it is not dome corrected due to the plugin refusing to work with my animation, I think I've done a good job of creating a 3d immersive animation that is visually exciting.

Blog 10. Finishing off.

Design



























Credits


The music has climaxed, the animation is done, and hopefully the audience have gained a good experience form it. So now all that's left is to title my animation and give thanks to the artist of the song.

I called my animation 'ideas of life' because I related to the themes and ideology of 'ideas' and 'life' throughout, so it made sense.



Blog 9. Climax

Design



















Technical


At the time of storyboarding I wasn't sure how I was going to animate the 16 seconds of audio in which the music climaxes. I just knew that i wanted lots of colour and movement to represent the concept of an idea being destroyed.

I finally decided to use trapcode particular as it was something I knew how to use by now, be it very basically. The particles move towards the audience with a motion blur effect applied to give a deeper sense of movement. The velocity increases as the audio becomes more intense in the build up and fades as it drops.




Narrative


By this point the entire colour scheme has changed, just like the narrative. Instead of having the calm blue lighting I used earlier on in my animation, I used a white light on a black background, that you can almost associate with death, while that is dark, it is representing the death of the artists idea concluding with a visual explosion.

The words " and destroyed just as easily" appear concluding the sentence left open at the start. I wanted to send a message to the audience that we can all relate to without being a pretentious wally. However I may have done just that, still its something i had to include so that the audience realise they aren't just looking at a collection of different animations with no meaning.



Blog 8. Deeper and darker.

Design


At this point in the animation the screen needs to be completely black to show the loss of an idea.


Technical


By the time of 2.01 the animation needs to be completely black. This is because of reasons explained below but also due to the audio being at its most minimal point right before its main build up. As you can probably tell this was the easiest part of the animation.


Narrative


At this point the artist has lost the idea, and things begin to go wrong in  his/her mind. This is why the opacity of the orb and particle system fade out until the point of 2.01. It also creates suspense because the audience know that the climax of the song is yet to come.